Buenas, me descargue una .cfg de pixelmon para jugar a un mapa en concreto y la reemplace por mi .cfg, ahora no puedo romper ningun bloque, aquí os dejo mi .cfg, me gustaría saber que tengo que hacer para volver a quitar/romper bloques, muchas gracias.
# Configuration file
##########################################################################################################
# afkhandler
#--------------------------------------------------------------------------------------------------------#
# Settings for controlling autobattler for AFK players
##########################################################################################################
afkhandler {
# Have autobattle take over if player is AFK during a battle. Activates after specified time period and gives specified time for each turn after that
B:"AFK Handler Active"=false
# Sets the time (in seconds) before a player in battle is declared to be AFK and the autobattle code takes over for them
I:"AFK activation time length"=90
# Sets the time (in seconds) that the autobattle code allows for AFK player to move once autobattle is active before selecting a move itself
I:"AFK activation turn time"=15
}
##########################################################################################################
# breeding
#--------------------------------------------------------------------------------------------------------#
# Settings for breeding behavior
##########################################################################################################
breeding {
# If disabled, prevents crafting of ranch blocks
B:"Allow crafting of ranch blocks"=true
# If disabled, prevents placing of ranch blocks, preventing breeding from occuring
B:"Allow placing of ranch blocks"=true
# Disabling this will remove the ranch expansion item from the game
B:"Allow ranch expansion"=true
# If enabled, random eggs from Ditto-Ditto breeding might contain Legendaries.
B:"Allow random breeding eggs to have a chance to be a Legendary"=false
# If enabled, random eggs from /pokegiveEgg might contain Legendaries.
B:"Allow random spawned eggs to have a chance to be a Legendary"=false
# Number of stages to go through before breeding occurs (1-5)
I:"Number of breeding levels"=5
# Sets the number of steps per egg cycle, lower numbers hatch eggs faster
I:"Steps per Egg cycle"=255
# Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x
B:"Use breeding environments"=true
# Number of ticks till the breeding level goes up by 1
I:"World ticks till breeding level increased"=18000
}
##########################################################################################################
# database
#--------------------------------------------------------------------------------------------------------#
# Settings for re-routing the Pixelmon saving system into an external database
##########################################################################################################
database {
# Put the connection string for the external database in the form jdbc:dbtype://...
S:"Connection string"=jdbc:h2://
# Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported
B:"Save to external database"=false
}
##########################################################################################################
# externalmoves
#--------------------------------------------------------------------------------------------------------#
# Settings for controlling external moves
##########################################################################################################
externalmoves {
# Setting this to false will disable the use of external moves such as Rock Smash.
B:"Allows the use of external moves"=true
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings for the world
##########################################################################################################
general {
# Allows the 17 types of Gems to be dropped by bosses
B:"Allow Gem boss drop"=false
# Allows the 17 types of Gems to be crafted by players
B:"Allow Gems to be crafted"=true
# Allow the player to nickname Pokemon (not a server-wide setting, just a client setting)
B:"Allow Pokemon nicknames"=true
# Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false
B:"Allow PvP Experience"=true
# If enabled, TMs are reusable. If disabled, TMs are consumed upon use.
B:"Allow TM reuse"=false
# Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer battles when false
B:"Allow Trainer experience"=true
# Allow the anvil to replace finished items with starting item from player's inventory without manual placing
B:"Allow anvil autoreloading"=false
# Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
B:"Allow capturing outside of battle"=true
# Allows players to make Rare Candies by crafting (server-side option)
B:"Allow crafting of Rare Candy"=true
# Allow players to plant Apricorns in the ground
B:"Allow planting"=true
# Permits bosses to drop ranch area upgrades
B:"Allow ranch upgrade boss drop"=true
# Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
B:"Allow riding"=true
# Allow random generation of structures such as PokeCenters, shrines, and other buildings if true.
B:"Allow structures to spawn"=true
# Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling
B:"Allow vanilla mobs"=false
# Turn this off if you don't want the wiki opening from inside Pixelmon
B:"Allows the Pokedex and Pokedex ability to open wiki pages"=true
# Set Legendary shrines to one use (false) or multiple use (true).
B:"Bird shrines are reusable"=false
# Allow players to use cloning machines to clone Mew into Mewtwo
B:"Cloning machines enabled"=true
# When mounted, enables steering the Pokemon by looking
B:"Enable point to steer"=true
# What will happen if a battle is force-ended without a proper conclusion.
# 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker).
# 1: The battle is considered a draw.
# 2: The battle is considered abnormally ended.
I:"Force-ended battle result"=0
# Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen)
B:"Give a starter on join"=true
# Adjusts the variation in size caused by growth (0-2) 1 is normal
I:"Growth scale modifier"=1
# Requires HM move Fly or HM move Surf on a Pokemon to be able to ride it
B:"Have HM to ride"=false
# Isi's hourglass is an item that lets you skip stages of breeding.
B:"Let bosses drop Isi's hourglasses"=true
# If true, must be opped. If false, must be in Creative mode
B:"Must be opped to use spawners"=true
# Sets how far Pokemon names and levels can be seen from (client setting only)
I:"Nameplate visible range modifier (1=Default, 2=Farther, 3=Far)"=1
# If enabled, players will be able to challenge others by throwing a Pokemon at the enemy Player rather than a Pokemon
B:"Poke Ball engage"=false
# Allows wild Pokemon to drop items like feathers, etc. on death
B:"Pokemon drops enabled"=true
# Prints more detailed error messages to the server.log file if enabled
B:"Print errors"=true
# Removes regular Minecraft music so only Pixelmon music plays (Currently locked to true in code)
B:"Remove Minecraft music"=true
# If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
B:"Return held items in PvP"=true
# Increases size of Pokemon models in-game by 30%
B:"Scale models up"=true
# Allow Spectral Jeweller Gem shrines to spawn randomly in world
B:"Spawn Gem shrines"=false
# Allow Legendary bird shrines to spawn randomly in world
B:"Spawn bird shrines"=true
# Battle camera rotates around player if true, and is stationary if false.
B:"Spin battle camera"=true
# The time taken before syncing to the system clock (in seconds)
I:"System time sync interval"=30
# Sets the amount of boxes players have in their PC (capped at 256 per player)
I:"The amount of PC boxes"=16
# Set traders to one use (false) or multiple use (true)
B:"Traders are reusable"=false
# Sets Trainer rarity. Higher values spawn Trainers more often, 0 spawns no Trainers.
I:"Trainer rarity (percentage 0-200)"=50
# Lets your world follow real world time or not (server's system time)
B:"Use system time for world time"=false
# Allows you to toggle which tab list you would like to use
B:"Use the custom tab list"=true
# Wild Pokemon will have a chance based on unfavourable battle conditions to try and flee from battle.
B:"Wild Pokemon can try and flee from battles"=false
# Allows some wild Pokemon to aggro on player and force battles. No forced battles when false
B:"Wild Pokemon initiate battles"=true
# Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true)
B:"Write entities to world save"=false
}
##########################################################################################################
# graphics
#--------------------------------------------------------------------------------------------------------#
# Graphics settings
##########################################################################################################
graphics {
# Use the SMD normal maps for shading Poke Balls.
B:"Enable smooth shading for Poke Balls"=true
# Use the SMD normal maps for shading Pokemon.
B:"Enable smooth shading for Pokemon"=true
# Multiplier of the 64 distance usually used for rendering
D:"Render distance weight"=2.0
# Display the currently selected Pokemon's attack target on the screen
B:"Show current attack target"=true
# Use the low-res (256x256) Pokemon and Poke Ball textures.
B:"Use low-res textures"=false
# Use original Pokemon textures for statues
B:"Use original Pokemon textures for statues"=false
}
##########################################################################################################
# ids
#--------------------------------------------------------------------------------------------------------#
# Entity IDs for Pixelmon entities (DO NOT CHANGE unless you know what you are doing)
##########################################################################################################
ids {
I:"Camera ID"=202
I:"Pixelmon ID"=200
I:"Pokeball ID"=201
I:"Trainer ID"=199
}
##########################################################################################################
# pixelutilities
#--------------------------------------------------------------------------------------------------------#
# Options for PixelUtilities features
##########################################################################################################
pixelutilities {
# True means many players get the Pokémon.
B:"Are Poke Gifts reusable?"=false
# A custom date for Poke Gift events (day then month)
S:"Custom event Poke Gift time"=D/M
# The rate of Shiny Pokemon appearing in a Poke Gift (1/x)
I:"Event Poke Gift Shiny rate"=10
# Specify the coordinates of the event Poke Gift chest here
S:"Event Poke Gift coords" <
notConfigured
>
# Enable/Disable Legendaries from being added to the event Poke Gift
B:"Event Poke Gift has Legendaries"=false
# Each Pokemon has a 1/10 chance of being a Shiny.
B:"Event Poke Gift has Shinies"=false
# Sets the maximum amount of Pokemon that are in spawned Poke Gifts
I:"Max event Poke Gift Pokemon"=1
# Should grass battles scale to players' team levels?
B:"Scale grass battles"=false
}
pokegifts {
# Should an event Poke Gift spawn?
B:"Event Poke Gift load"=false
# Allows Poke Gifts to be used (both placing and using, prevention against spam)
B:"Have events"=true
}
##########################################################################################################
# pokeloot
#--------------------------------------------------------------------------------------------------------#
# Settings for controlling PokeLoot chest spawns and behavior
##########################################################################################################
pokeloot {
# Sets the frequency of chests spawning in world (to disable completely use the '- Enabled' config settings)
# Minimal ~ 1 per 64 chunks, Normal ~ 1 per 32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks
I:"Chest spawn rate (Minimal=0, Normal=1, More=2, Extreme=3)"=1
# Sets the mode of all randomly spawned PokeLoot chests
# FCFS = First Come First Serve, only one player can loot chest, then chests vanishes.
# PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each.
# PUD = Player Unlimited Drops, chests can be used infinitely by all players.
# TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
I:"Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3)"=0
# Allow Hidden Grottos to spawn in the world
B:"Hidden Grotto - enabled"=true
# Allows invisible PokeChests to spawn around the world randomly
B:"Hidden PokeChest - enabled"=true
# Allows normal visible PokeChests to spawn around the world randomly
B:"Normal PokeChest - enabled"=true
# Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned if set to TIMED
# Time Conversions: One hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds
I:"Timed loot (seconds)"=86400
}
##########################################################################################################
# sounds
#--------------------------------------------------------------------------------------------------------#
# Sound settings
##########################################################################################################
sounds {
# Sets the maximum number of world ticks before new music will start
I:"Maximum music delay"=24000
# Sets the minimum number of world ticks before new music will start
I:"Minimum music delay"=12000
}
##########################################################################################################
# spawning
#--------------------------------------------------------------------------------------------------------#
# Settings that control what Pokemon spawn and how many spawn
##########################################################################################################
spawning {
# Allow wild Legendaries to spawn (besides specific event spawns).
B:"Allow Legendaries to spawn"=true
# Forces wild Pokemon to despawn after a battle
B:"Despawn on flee or loss"=false
# This lets you choose which dimensions the Pixelmon spawner will operate in.
I:"Dimensions Pokemon will spawn in" <
0
>
# Displays server-wide announcement 'A Legendary has spawned in <name> biome' when Legendary spawns
B:"Display global message on Legendary spawn"=true
# Sets whether Generation 1 Pokemon will be spawned or not (Pokedex 1-151)
B:"Gen 1"=true
# Sets whether Generation 2 Pokemon will be spawned or not (Pokedex 152-251)
B:"Gen 2"=true
# Sets whether Generation 3 Pokemon will be spawned or not (Pokedex 252-386)
B:"Gen 3"=true
# Sets whether Generation 4 Pokemon will be spawned or not (Pokedex 387-493)
B:"Gen 4"=true
# Sets whether Generation 5 Pokemon will be spawned or not (Pokedex 494-649)
B:"Gen 5"=true
# Sets whether Generation 6 Pokemon will be spawned or not (Pokedex 650-719)
B:"Gen 6"=true
# Sets odds of Legendary spawning (1 in X spawns). Higher values spawn wild Legendaries less often.
I:"Legendary spawn rate"=22000
# Sets max number of flying Pokemon in world at a time (higher numbers = more spawns) (KEEP THIS LOW)
I:"Max number of air Pokemon (at one time)"=2
# Sets max number of land Pokemon in world at a time (higher numbers = more spawns)
I:"Max number of land Pokemon (at one time)"=40
# Sets max number of underground Pokemon in world at a time (higher numbers = more spawns)
I:"Max number of underground Pokemon (at one time)"=20
# Sets max number of water Pokemon in world at a time (higher numbers = more spawns)
I:"Max number of water Pokemon (at one time)"=20
# Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny
I:"Shiny spawn rate"=8192
# Chance of a group of wild Pokemon containing a boss Pokemon (1/rate). 0 disables boss spawns.
I:"Spawn boss rate"=250
# Chance of a wild Pokemon spawning with its hidden Ability (1/rate). 0 disables hidden Ability spawns.
I:"Spawn hidden Ability rate"=3
}
starters {
S:"1 - First choice"=Bulbasaur
S:"10 - Tenth choice"=Turtwig
S:"11 - Eleventh choice"=Piplup
S:"12 - Twelfth choice"=Chimchar
S:"13 - Thirteenth choice"=Snivy
S:"14 - Fourteenth choice"=Oshawott
S:"15 - Fifteenth choice"=Tepig
S:"2 - Second choice"=Squirtle
S:"3 - Third choice"=Charmander
S:"4 - Fourth choice"=Chikorita
S:"5 - Fifth choice"=Totodile
S:"6 - Sixth choice"=Cyndaquil
S:"7 - Seventh choice"=Treecko
S:"8 - Eighth choice"=Mudkip
S:"9 - Ninth choice"=Torchic
}
startersettings {
I:"Level (min=5, max=100)"=5
B:Shiny=true
}